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The Honolulu Advertiser
Posted on: Sunday, August 2, 2009

Video games suffer consumer slump


By BARBARA ORTUTAY
AP Technology Writer

Hawaii news photo - The Honolulu Advertiser

Sales of Nintendo's Wii game consoles, like these in a Tokyo store, have been dropping. Nintendo's profit fell 60.6 percent in the April-June quarter, compared with last year.

KOJI SASAHARA | Associated Press

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Kathleen Byrnes and Justin Choi, a married couple attending medical school at Tulane University, say $40 is just too much to fork over for a Nintendo Wii game they might not enjoy. They haven't bought one since last fall, when they picked up "Star Wars: The Force Unleashed."

Since then? "Nothing really interesting came out," said Byrnes, 23.

This is a rough summer for the video game business. More people than ever are playing the games, but it's been a while since a blockbuster title arrived. Consumers are watching their money more closely in the recession and managing to resist games that can cost as much as $60.

The trends came into focus Thursday as Sony Corp. and Nintendo Co. each reported that console sales are dropping. Sony posted a loss for the April-June quarter, while Nintendo Co. reported a large drop in its profit.

The Microsoft Corp. division that makes the Xbox 360 said last week it also lost money in the last quarter.

"The health of the industry is terrible," said Wedbush Morgan analyst Michael Pachter.

For gamers, at least, there's some good news: Console prices will probably come down.

Sony's PlayStation 3, the costliest of the bunch, still sells for $400. Nintendo hasn't lowered the $250 tag on the Wii since its 2006 launch — an extreme rarity for an industry that relies on regular price cuts to broaden its audience.

Despite the poor earnings results Thursday, Sony and Nintendo both reaffirmed their forecasts for the year. Pachter thinks each company "has no prayer" of meeting those targets without cutting prices to lure buyers. In Nintendo's case, that might mean keeping the Wii at $250 but throwing in more free games.

At first, it didn't seem the recession would be big trouble for the video game business, which has managed to expand its audience in recent years and become mainstream entertainment. By many estimates, the video game industry is now larger than the music business.

Sony, Nintendo and Microsoft, as well as software publishers like Electronic Arts Inc. and retailers like GameStop Corp., have pitched video games as cheap entertainment. Players can get many more hours in front of a TV screen from a $60 video game than from a $25 DVD.

But people squeezed by the economy may not have even that to spend. Many have turned to online games that are cheaper or free. Even loyal, "hardcore" gamers are being more selective instead of lining up to buy every new release, and many are trading used games among themselves.

They're also waiting for bigger, better titles coming later in the year — in the holiday season, when companies often roll out their biggest blockbusters. With many players now expecting something close to movie quality in their games, these titles can take years and tens of millions of dollars to develop.

When the spring of 2008 brought massive hits like "Grand Theft Auto IV" and the exercise game "Wii Fit," that was an exception. "Grand Theft Auto IV" raked in more than $500 million in its first week in stores.

Last year's big spring would have made for tough comparisons this year even in normal circumstances. But by industry standards, the first half of 2009 has been unusually slow when it comes to top-flight game launches. Combine that with the recession, and you get one chilly summer.

Ben Nielsen, a 29-year-old architectural designer in Portland, Ore., usually buys three or four games a year. This year he's gotten only one: "Mirror's Edge" for the Xbox 360. And only because it was on sale, at $30.

He also has a Wii, but for that system, Nielsen said he hasn't seen "anything compelling enough to buy, especially considering the pay cut we took at my firm earlier this year."

Byrnes and Choi might spring for the recently launched $50 "Wii Sports Resort," which comes with an accessory that attaches to the Wii's controller to make it more sensitive.

In general, though, they remain cautious. They own seven Wii games and say they were disappointed with about half of them.

"With that kind of a track record," said Choi, 25, "we are not about to take more chances on future titles."